I’m trying to get back to getting the GRUGS written out again. To do this I am working up the old mini-game of “Gutter Run” to work out the basic game mechanics. In case you don’t recall or didn’t[…]↓ Read the rest of this entry…
Archive for GRUGS
I ordered some blank 6-sided dice so I can start prototyping how the new action dice should look. With the current system mechanics they require some nonstandard dice for the whole thing to work properly. That, and it is just[…]↓ Read the rest of this entry…
I’ve been working a bit on making a simple action dice roller. In time it will all make more sense as to what is going on when you roll these. The eventual goal is make a suite of tools for[…]↓ Read the rest of this entry…
It’s been a long hard road for me when it comes to the Grim Game. I’ve only been kicking around these ideas now for 20+ years, so you would figure I’d be so much further ahead with the entire system[…]↓ Read the rest of this entry…
I think I have it all figured out now. Or at least the basic framework. The action dice system worked well, but also needed a way to have a success or failure when doing actions. I started playing with using[…]↓ Read the rest of this entry…