Archive for the ‘GRUGS’ Category


I’ve been working a bit on making a simple action dice roller.  In time it will all make more sense as to what is going on when you roll these.  The eventual goal is make a suite of tools for GRUGS from this.  In the mean time, enjoy the confusion.

I ordered some blank 6-sided dice so I can start prototyping how the new action dice should look.  With the current system mechanics they require some nonstandard dice for the whole thing to work properly.  That, and it is just cooler looking.  So far I have settled on how the action dice work, but still on the fence a bit as to exactly how to represent each action type from this point on.  I have an icon set for each action type and all but might still tweak it out a bit so that each roll is easily recognized as to what is going on.  Not using numbers or letters but instead a set of icons the represent each action type, the hard part is making universally identifiable symbols for meta-verbs or whatever you would like to call them.

Once I nail down exactly how it should look from then on, I’ll see about having some made up professionally.  And if all works out then I might start selling action dice sets for use in the Grim Reality Universal Game System.  I’ll have more details as I get to it.

  I’m trying to get back to getting the GRUGS written out again.  To do this I am working up the old mini-game of “Gutter Run” to work out the basic game mechanics.  In case you don’t recall or didn’t get to play it…


Premise

Gutter Run is played with 2 or more players and preferably a rules referee.

  The idea is a simple one…

  • Make an adventurer that takes part in a sportsman like competition for swag and fame.
  • Enter into a pit, maze, dungeon, castle, catacomb, or other Gygax inspired arena of doom.
  • Get the treasure, artifact, token, crystal skull, +10 sword of slaying, or stated goal of the race.
  • Get out of the dungeon with the treasure to win.
  • Do all of the above any way you can…  Rules are for fairies (either persuasion).
  • There is also, hardly any and not worth mentioning, betting involved with these games.

If all goes well I will get a basic (real basic) game mechanic on this soon (whenever that is).  If you have subscribed you can peak a bit in the “In Development” area.