Archive for the ‘Uncategorized’ Category

I was playing some tabletop games with my 4 year old son this weekend.  While playing he starts on some of his usual play banter about the game he wants to play using his new rules.  You know, the usual play gibberish about what we do next.  He then said, “Daddy, you roll all your dice, and I’ll roll all mine.  That way we can see what we can do next.”.  I thought on what he had inadvertently said about how to play his game.  And you know what, a light bulb appeared above my head from that silly little thing he had said.  So thanks to my boy I now realize that I’ve been approaching these game mechanics all wrong, or at least that there is a better way.  Thanks kid, I owe you one.

I put up a copy of the old rules for GRRPGS in the “In Development” area.  These were the rules we were using back in 97 to 99 years and boy are they sloppy 😳 .  These rules may be as ugly as home-made sin, but still have the core fundamentals I’m trying to get worked out.  I’ve posted them up for some reference and to have something to chuckle at in my old age.

I finally got a proper blog registration and login working. Now you kiddies can easily log on to the blog to add your smart-ass comments to the blog entries. FYI, if you have registered on the forums you will still need to register on the blog over here—>

The blog and forums are separate things and use their own access scripts. Might change that in the future, but no real need to just yet.

Otherwise all we have is Mr. Punchman making his comments like once every 4 months or something like that.

I added a WIP section to the site to show off some of the 2d and 3d stuff I am working on but never show to anyone.  Overall it is probably not a smart idea to just waste all the doodles and renders I work out so why not show them off a bit so you all can remind me how crappy I actually am, lol.

Currently I am working on some base characters in Sculptris.  The first is of Lazra here.  Sculptris might still be in alpha state, but it does a great job of interpreting what I want to get done with my art.  Very little 3d and for that matter 2d art programs actually cater to the artist that uses them.  Working out technical difficulties while trying to work puts a serious damper on creativity.  I just so hate having to make compromises with my work because of the limitations of the software I am using.  It is just a fact of life unfortunately that to get what you want you have to figure out a work flow from program to program just to get a model or picture done just right because no one software can do it all.  But I gotta say that Sculptris is on the right track to accomplishing most of what I need it to do.

I have a new live chat feature up and running on the site.  You just need to login with your forum username and password.  If you haven’t registered yet, you can do so here.  Be patient because I have to authenticate each user manually so it might take a few hours till I notice a request coming in.  This helps to keep down the bots.  I only a few of you out there and only like a couple out of that few.  But by all means, beg for my acceptance to my glorious site forums and chat.  Thats it, grovel you worms.